![]() Unity has since tried to do some damage control. As a developer who starts a game under the personal plan, because you're not sure how well it'll do, you're punished, astoundingly so, for being a breakout success. ![]() Imagine releasing a game for 99 cents under the personal plan, where Steam takes 30% off the top for their platform fee, and then unity takes 20 cents per install, and now you're making a maximum of 46 cents on the dollar. Vampire Survivor's edge was their price, now doing something like that is completely unfeasible. the list goes on.īrandon Sheffield, the head of Necrosoft Games, posted a blog entry called The Death of Unity, where he offered an example of how a game made largely by a one person team, Vampire Survivors, and released for a cheap price, will be cut down by these install fees: ![]() If someone buys a game on Steam and installs in on three machines, are Devs liable for three payments? If so, that sucks. It seems open to review-bombing exploits, but in a way that actually costs developers. How this is being tracked is super vague and feels half-thought-through. One of them, Dan Marshall, stated he was going to stop using Unity for games like his own Lair of the Clockwork God and use Epic's Unreal Engine instead. Eurogamer contacted a number of developers who have used the Unity engine. However, this decision has come under heavy fire by many game developers. The new fees will begin on January 1, 2024.
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